The Japanese voice work isn't terrible, but it's about as cheesey as you would expect from a children's animated product of this caliber. I was not enthralled by the audio while I watched this series, but upon closer inspection I really like the soundtrack. Another side note is that the only character exclusively animated in 3D is a virtual pop star eerily prophetic of the later popularity of Vocaloids. I did appreciate Xebec borrowing a satellite model from their prior production of Zoids Shin Seiki Zero for a quick cameo, even if it is another apparent cost saving measure. Some of the stock CG animations look pretty nice, but a few episodes which feature fully rendered 3D characters and environments just hurt to look at. Of course, I can't expect too much from a Studio Xebec production in the early digital age, and as such I was prepared for the massive amounts of conspicuous CG. A handful of fight scenes throughout the series look genuinely cool and fluid, and were probably only afforded with the money they saved by heavily reusing a few stock footage clips in nearly every episode. The animation ranges from abhorrent to just below actual quality, but most of the time occupies a space that isn't good enough to praise but isn't bad enough to nitpick. (Please note: I interchange the English and Japanese character names Rockman/Mega Man and Netto/Lan at will) The bottom line is that Rockman.EXE is very much a low budget commercial to boost toy and game sales, and while it isn't the worst kids show I've ever seen, there isn't much of worth the be found here. What followed was a long couple of months trudging through its over 50 episodes, after which I admittedly missed having it around. I've enjoyed the Mega Man Battle Network series ever since middle school, so I decided to investigate the animated series motivated by my desire to merge my anime and gaming hobbies.
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